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José - Character Design / Animation

Initial character development phase for a much larger project aiming for over 100 video clip animations, and a variety of characters and otufits for them. I designed and developed José, an original brand character, taking the process from early concept through final production. The character was created to serve as the face of the brand’s training courses and overall communication campaign. My role included bringing the character to life and defining the visual language for the entire project. All poses and animations were built with a modular approach, allowing for the seamless addition of new characters and outfits as the project evolved.

Still from the final project

Still from the final project

Test animation: Personaliy and tone propposal. First pass was intended to be playfull, fun and lively. We added some slapstick, and enviroment integration to the acting. At the end the client decided to tone it down in to a more corporate and sober tone

Render and compositing Test: Lighting propposal, Compositing, set Dressing and camera movements.
Character was Ligthed and rendered in a different file. Scenarios where pre-rendered and reused accros diferent clips.

Render and compositing Test: Lighting propposal, Compositing, set Dressing and camera movements.
Character was Ligthed and rendered in a different file. Scenarios where pre-rendered and reused accros diferent clips.

Render Test / Character LookDev / Pose Library
Over 50 posses where created for the project during the development process, they where all rendered for brand comunication accross social media

Render Test / Character LookDev / Pose Library
Over 50 posses where created for the project during the development process, they where all rendered for brand comunication accross social media

Character LookDev: Assets and outfit Variations 1. Character had over 20 modular assets that can be easily changed or hidden during animation.

Character LookDev: Assets and outfit Variations 1. Character had over 20 modular assets that can be easily changed or hidden during animation.

Initial Pose Library and LipSync created for the project

Initial Pose Library and LipSync created for the project

Modular Rig for the project: was later reused after most animation was done with new characters varying in proportions, and had no issues.

Modular Rig for the project: was later reused after most animation was done with new characters varying in proportions, and had no issues.

Basic Topology, Aiming for it to be animaton ready, allowing for a real time animation/previwing process was the goal.

Basic Topology, Aiming for it to be animaton ready, allowing for a real time animation/previwing process was the goal.